Taonere: the infinite gacha LitRPG

Dimensions created
1,039
Heroes summoned
5,506
Rounds narrated
69,199

The strongest heroes summoned so far · See the rankings

News & Updates

Patch notes, events and lore from the tower.

Patch Notes 0.7 - The Third Arc

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Patch Notes 0.7 - The Third Arc

Greetings, Masters. Arc 3 is open. Floors 21 to 30 wait past the Arc 2 throne, every enemy you fight now has tricks of its own, and a long list of improvements ships alongside them. ARC 3: FLOORS 21–30 Each world has ground that fights back in its own way, its own enemies, an elite on floor 25 and a ruler on floor 30 who does not fight like anything you have met. Read what each floor tells you. Go carefully. Good to know: Bring heroes at about the floor's level. Floor 30 asks for your strongest party. COMBAT ENEMY ABILITIES Every enemy in Arcs 1 to 3 now fights with abilities of its own: an archer that finds its range, a beast that hunts the wounded, a guard that shields its weakest ally. When an enemy readies something, the round's report tells you what is coming and who it is aimed at. Answer it, and the trick falls flat. BOSSES Bosses now act more than once a round, or bring a trick of their own that makes up for it. Every ruler on floors 10, 20 and 30 opens the fight by speaking first. WEAKNESSES AND RESISTANCES Some creatures take 50% more damage from a type of attack they are naturally weak to, and half damage from a type they resist. Their weaknesses are the ones you would expect from what they are. DIFFICULTY ON FLOORS 1–30 Every floor from 1 to 30 has been re-balanced against a single standard: Regular floors are lighter than before. Elite and boss floors are tougher than before. This applies to floors you have already visited too, floor 1 included. EXPEDITIONS BATTLE DUELS. Each blow in a fight now plays out portrait to portrait, enemy portraits included, and the full fight is kept in the Expedition log. DICE AND SPEECH CARDS. Rolls are revealed as they land, and what heroes and enemies say appears on speech cards. HERO STATUS ICONS. Hero cards show at a glance who is Worn, Exhausted, Chilled, Guarded or Adapted. LOADING SCREENS now show the world you are entering, in the expedition, the arena and the dungeon. REPLAY AGAIN. A cleared replay can be run again straight from its end screen. The daily dungeon's shade now brings a fallen hero close to your party's level. ARENA & DUNGEON New strike animations by weapon, element and attack type, multi-hit arts included. Damage numbers v2: cleaner and easier to read. GUILDS Heroes borrowed from a guildmate now fight at full stats. MASTERIA THE FORGE is now a 3D stage, with the Hellforge at the anvil. Every facility shows its status and a short guide. Upgrades open from the facility's plate. The Promotion Chamber lists your stones. The Armory waits for you to choose a hero. Hero pickers are grouped by star rank. SHOP Arena crates and Mystery Boxes now open in a treasure-chest animation. WEBSITE & ACCOUNT A new homepage that loads in about half the time on a phone. A new FAQ page, linked from the menu and the footer. The Nexus shows all three modes at once. A new sign-in window, with Google and Discord. The Insignia can now edit your hero's bio. Item details show armor defence, and damage numbers read more plainly. Gear details open as a bottom sheet on phones. New art on the pricing cards. FIXES Removed the full-screen sparkles that left black patches over dungeon rewards and readers. Long Promotion stone names now show in full. After maintenance, refresh the page (or close and reopen the app) before you play. Old tabs keep running the old version. Thank you for climbing with us. See you on floor 21.

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Play Taonere

A free browser LitRPG on tabletop bones: d20 rolls, armor class and challenge-rated fights, with an AI game master in place of a rulebook.

Assemble unique heroes

Every summon in the Summoning Hall rolls a brand-new hero:

  • A name, a class and a star rank of their own
  • A portrait drawn once, for them alone
  • Never summoned twice, by anyone

Scenes illustrated from rounds Masters played, picked by the team.

Questions, answered

The odds, the stakes and what it costs, before you start.

What is Taonere?

Taonere is a free browser LitRPG. You summon one-of-a-kind heroes, send them up a 100-floor tower, and read every round back as a story written by an AI game master. Your heroes choose their own moves, the dice decide, and death is permanent.

Is Taonere free?

Yes. Summoning with gold, climbing the tower and reading your runs are free, with 5 IP a day to play rounds. The Standard and Premium passes add more daily rounds and Origin Gems.

What are the summon rates?

Basic: 1★ 50.5%, 2★ 30%, 3★ 15%, 4★ 4%, 5★ 0.5%. Advanced: 2★ 50%, 3★ 38.5%, 4★ 10%, 5★ 1.5%. The odds are the same on every summon and never change with your level or floor.

What happens when a hero dies?

A hero at 0 HP is downed, not dead, and rolls a death save each turn: three successes, or a natural 20, bring them back at 1 HP, and three failures kill them. A dead hero is gone for good, with no revives, and their gear is buried with them.

How many rounds can I play a day?

Free: 5 rounds a day. Standard Pass: 15 rounds a day. Premium Pass: 25 rounds a day.