PATCHOct 26, 2026
Patch Notes 0.7 - The Third Arc
Greetings, Masters.
Arc 3 is open. Floors 21 to 30 wait past the Arc 2 throne, every enemy you fight now has tricks of its own, and a long list of improvements ships alongside them.
ARC 3: FLOORS 21–30
Each world has ground that fights back in its own way, its own enemies, an elite on floor 25 and a ruler on floor 30 who does not fight like anything you have met.
Read what each floor tells you. Go carefully.
Good to know:
- Bring heroes at about the floor's level. Floor 30 asks for your strongest party.
COMBAT
ENEMY ABILITIES
Every enemy in Arcs 1 to 3 now fights with abilities of its own: an archer that finds its range, a beast that hunts the wounded, a guard that shields its weakest ally.
When an enemy readies something, the round's report tells you what is coming and who it is aimed at. Answer it, and the trick falls flat.
BOSSES
- Bosses now act more than once a round, or bring a trick of their own that makes up for it.
- Every ruler on floors 10, 20 and 30 opens the fight by speaking first.
WEAKNESSES AND RESISTANCES
Some creatures take 50% more damage from a type of attack they are naturally weak to, and half damage from a type they resist. Their weaknesses are the ones you would expect from what they are.
DIFFICULTY ON FLOORS 1–30
Every floor from 1 to 30 has been re-balanced against a single standard:
- Regular floors are lighter than before.
- Elite and boss floors are tougher than before.
- This applies to floors you have already visited too, floor 1 included.
EXPEDITIONS
- BATTLE DUELS. Each blow in a fight now plays out portrait to portrait, enemy portraits included, and the full fight is kept in the Expedition log.
- DICE AND SPEECH CARDS. Rolls are revealed as they land, and what heroes and enemies say appears on speech cards.
- HERO STATUS ICONS. Hero cards show at a glance who is Worn, Exhausted, Chilled, Guarded or Adapted.
- LOADING SCREENS now show the world you are entering, in the expedition, the arena and the dungeon.
- REPLAY AGAIN. A cleared replay can be run again straight from its end screen.
- The daily dungeon's shade now brings a fallen hero close to your party's level.
ARENA & DUNGEON
- New strike animations by weapon, element and attack type, multi-hit arts included.
- Damage numbers v2: cleaner and easier to read.
GUILDS
- Heroes borrowed from a guildmate now fight at full stats.
MASTERIA
- THE FORGE is now a 3D stage, with the Hellforge at the anvil.
- Every facility shows its status and a short guide.
- Upgrades open from the facility's plate. The Promotion Chamber lists your stones. The Armory waits for you to choose a hero.
- Hero pickers are grouped by star rank.
SHOP
- Arena crates and Mystery Boxes now open in a treasure-chest animation.
WEBSITE & ACCOUNT
- A new homepage that loads in about half the time on a phone.
- A new FAQ page, linked from the menu and the footer.
- The Nexus shows all three modes at once.
- A new sign-in window, with Google and Discord.
- The Insignia can now edit your hero's bio.
- Item details show armor defence, and damage numbers read more plainly.
- Gear details open as a bottom sheet on phones.
- New art on the pricing cards.
FIXES
- Removed the full-screen sparkles that left black patches over dungeon rewards and readers.
- Long Promotion stone names now show in full.
After maintenance, refresh the page (or close and reopen the app) before you play. Old tabs keep running the old version.
Thank you for climbing with us. See you on floor 21.