PATCHOct 10, 2026
Patch Notes 0.6 - Boblin's Wares and Gears
Greetings, Masters.
This weekend brings builders for your facilities, a goblin in the Emporium, named gear, and arena pay for every ranked Master.
━━ FACILITY CONSTRUCTION ━━
Facility upgrades are no longer instant. You pay the same price up front, and a builder raises the level over the resets that follow: at least N resets for level N.
1. Open Facilities, pick a hero under Construction worker, and press Start construction (or Start upgrade).
2. From the next reset (midnight UTC+8), your builder rolls d20 + Smithing + proficiency against DC 12, once per reset.
3. A success adds 1 point, a critical success 2. A failure takes 1 away, a critical failure 2.
4. Level N is finished at N points after at least N worked resets. A failure still costs a point when you are already full.
Good to know:
• A reset only counts on a day you visit. Missed days are not made up.
• The facility keeps working at its current level until the job is done.
• Your builder is reserved for the job: no expeditions, arena team, guild aid, other posts or synthesis. Replace worker swaps in another hero, and the progress stays.
• Construction can't be cancelled, and the price is not refunded.
• Daily Report → Facilities shows your builder, the day's roll and the progress.
━━ THE EMPORIUM ━━
BOBLIN'S BIZARRE BAZAAR
Boblin the Goblin has set up shop on the Featured and Gold tabs: four wares a day for each Master, Gold only, one of each.
• Slots 1 to 3: a weapon, an armor piece and an accessory, with their exact stats shown before you buy.
• Slot 4: a 25% chance of 50 of one building material for 5,000 Gold, a 25% chance of a mastery stone (3★ 10,000 / 4★ 15,000 / 5★ 20,000 Gold), otherwise more gear.
• Tier 1 gear: 1★ 1,000 / 2★ 2,000 / 3★ 3,500 / 4★ 6,000 / 5★ 12,000 Gold. Clear floor 11 for tier 2: 1★ to 4★ cost 500 more, and a 5★ costs 13,000.
• A full Warehouse refuses a gear buy before any Gold is taken.
• Boblin's sales show in the Emporium's Purchase History.
RUNE LIBERATOR
Runes are no longer forever. A Rune Liberator (10,000 Gold or 500 Gems) erases every rune on one hero, so they can absorb new ones. Buy one in the Emporium, open the hero, tap Use Rune, then Reset runes and Confirm reset. Spent runes are not returned, and max HP and mana may drop.
POTIONS
Healing and mana potions no longer roll dice. They restore 20% / 40% / 60% / 80% of the drinker's maximum (basic / Greater / Superior / Supreme). Stamina potions restore the same shares of the stamina ceiling.
━━ GEAR ━━
A weapon or armor piece's name now tells you its type, tier and stars. A Rusted Sword is always a tier 1 2★ one-handed sword, and it drops as exactly that.
• Every 5★ weapon is a named legend: Emberfang and the five other legends at tier 1, plus nine new ones such as Hrunting. Arc 2 has its own, such as The Rosethorn Blade.
• 5★ body armor at tiers 1 and 2 comes in boss sets, from Goblin King's to King Bloodis'. The five legendary armor pieces still drop at tier 1 5★.
• New: mail gloves for Warriors and Magicians, called Handguards.
• Floor-clear rewards now list each drop with its icon, tier and stars, and mark anything a full Warehouse salvaged.
Shortly after the update, most weapons and armor you own take the new name for their tier and stars: a Club becomes a Rolling Pin, a Leather Jerkin a Makeshift Jerkin, a Freezing Buckler a Freezing Woven Reed Shield. Stats, tier, stars and Star Force stay the same.
ACCESSORY FORGE
Rings and necklaces can now be Star Forced and salvaged in the Armory, at armor's odds and costs. Every star adds a random stat, and salvage pays Accessory Shards. Accessories now count toward the Warehouse cap: at the cap, a dropped accessory is salvaged into shards, and an Emporium accessory crate is refused before you pay.
━━ ARENA SEASON REWARDS ━━
Every ranked Master is now paid at the end of each season:
• #1: 500 Gems + 5,000 Gold
• #2: 300 Gems + 3,000 Gold
• #3: 200 Gems + 2,000 Gold
• #4–10: 150 Gems + 1,500 Gold
• #11–100: 100 Gems + 1,000 Gold
• #101 and below: 50 Gems + 500 Gold
Each season also pays your highest milestone. Tier 1 pays 200 to 1,000 Gold for 100 to 500 AP, tier 2 pays 400 to 2,000 Gold for 200 to 1,000 AP, and milestone N adds N sealed equipment crates (up to 5). Your tier is the arc of your deepest cleared floor, locked at your first match of the season.
See the Arena's Milestone tab, and open crates in Warehouse → Arena equipment crates. The Nexus Arena card now shows your rank reward in Gems and Gold.
━━ THE GALLERY ━━
• The new Gallery page, in the menu beside Ranking, shows the team's picks from Masters' illustrations. The newest three also appear on the Nexus, and the newest four on the home page.
• Every day, one public illustration headlines the Emporium's summon banner and the Nexus Rift Gate. Make one public in your dimension's GALLERY to enter. Each Master gets one equal chance however many they share, and yesterday's Master sits out a day.
━━ FIXES & QUALITY OF LIFE ━━
• Second Wind, the stamina art learned in the tower, is now Composure. The Human passive Second Wind keeps its name.
• Arena and Daily Dungeon entries now read available/daily, tickets included.
• Phone expeditions: music, camp, Intel and Return to lobby now sit behind one ☰ button.
• Round illustrations play a rune reveal while they are drawn, and a new drawing scrolls into view.
• The sparkles are back on the expedition and Daily Dungeon reading screens.
• Your dimension's Facility tab shows each facility's art, with the Summoning Hall, Warehouse and Armory first.
• The Promotion Chamber shows each stone's art, and how many you hold against how many you need.
• New art for currencies, building materials and facilities, and an Emporium redesigned for phones.
• Valhalla shows the floor each hero fell on again.
• Long drop-down lists scroll freely again.
• A new welcome greets you when you open the game.
Pick your builder, pay Boblin a visit, and see you in the tower, Masters.