UPDATESep 30, 2026
Guilds Are Here: Choose Conquest or Covenant
Greetings, Masters.
Guilds are now open.
Guild Types & Sector Wars:
Conquest (Crimson): Take sectors by force.
Covenant (Azure): Hold sectors by pact.
- Upcoming Faction PvP: Conquest and Covenant dimensional sectors will open in a future update once enough Guilds and Masters gather for competition.
- Note: Unaffiliated dimensions now display Amber.
- Hierarchy: Guild Master, Vice Masters (up to 2), Captains, Vice Captains, and Members. Masters review applicants, post announcements, and manage rosters.
- Customization: Set your emblem (using the in-game creator or custom upload) and hall backdrop.
- Representatives: Select 1-3 living heroes in the Guild Heroes tab to represent your dimension (defaults to your top 3 by CP).
- Guild Capacity: Guild Level + 1 (2 members at Level 1)
- UI Note: On mobile, swipe through the single scrolling tab strip in the Hall.
GUILD AID
Lend or borrow heroes through the Rift Gate under the following rules:
- Deployment: Available on replay floors only -- never on the frontier. Fill empty party slots with borrowed aid.
- Stats & Survival: Fights at 50% stats, cannot die, and earns 50% XP.
- Duration: Returns 1 hour after deployment at the round boundary. Serves 1 borrower at a time.
- Availability: While offered, the owner cannot field the hero. Withdraw the offer anytime to reclaim it.
FOUNDING & JOINING
- Requirements: Clear Floor 5 in any dimension.
- Founding Cost: 10,000 Gold or 500 Origin Gems.
- Joining: Instantly join Open guilds, apply to Closed guilds, or wait for Level capacity increases on Full guilds.
NEXUS & LEADERBOARDS
- New Guilds Tab ranks guilds by members' combined CP.
- Guild emblems now display next to member names on Floor and Level leaderboards.
HOTFIXES & BALANCE CHANGES
HERO & COMBAT MECHANICS:
- Stat Rune Cap: Heroes absorb a maximum number of runes equal to their level. (Over-capped heroes retain current stats; extra runes go to your stash).
- Wipe Rules: Enemies now attack downed party members. Each strike inflicts one failed death save to prevent infinite stalling.
- Improved AI Logic: Targeted attack orders execute directly on the named foe. Heroes unable to retreat or guard will default to attacking.
- Dragon Knight Revamp: Active skill is now Dragon Dive -- a leaping crash attack dealing weapon damage and deals bonus damage with Speed.
DUNGEONS & RIFT GATE:
- Daily Dungeon Scaling: Floor level now dictates difficulty rather than party size. Fight doors contain more enemies, bosses are tuned down.
- Rift Gate QoL: Manage Party now opens with your current party pre-selected.
BADGES & UI FIXES:
- Dimension Badges: Added Beta Phase II marks (Purple for first clear, White for repeat clears) and format-specific PvP Champion titles.
- Bug Fixes: Hero drawer pop-ups properly open full-screen on iOS; fixed gear-equipping issues; resolved system log text overflow; removed stray '0' display for unranked Arena Masters.