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Guilds Are Here: Choose Conquest or Covenant
UPDATE

Sep 30, 2026

Guilds Are Here: Choose Conquest or Covenant

Greetings, Masters. Guilds are now open. Guild Types & Sector Wars: Conquest (Crimson): Take sectors by force. Covenant (Azure): Hold sectors by pact. - Upcoming Faction PvP: Conquest and Covenant dimensional sectors will open in a future update once enough Guilds and Masters gather for competition. - Note: Unaffiliated dimensions now display Amber. - Hierarchy: Guild Master, Vice Masters (up to 2), Captains, Vice Captains, and Members. Masters review applicants, post announcements, and manage rosters. - Customization: Set your emblem (using the in-game creator or custom upload) and hall backdrop. - Representatives: Select 1-3 living heroes in the Guild Heroes tab to represent your dimension (defaults to your top 3 by CP). - Guild Capacity: Guild Level + 1 (2 members at Level 1) - UI Note: On mobile, swipe through the single scrolling tab strip in the Hall. GUILD AID Lend or borrow heroes through the Rift Gate under the following rules: - Deployment: Available on replay floors only -- never on the frontier. Fill empty party slots with borrowed aid. - Stats & Survival: Fights at 50% stats, cannot die, and earns 50% XP. - Duration: Returns 1 hour after deployment at the round boundary. Serves 1 borrower at a time. - Availability: While offered, the owner cannot field the hero. Withdraw the offer anytime to reclaim it. FOUNDING & JOINING - Requirements: Clear Floor 5 in any dimension. - Founding Cost: 10,000 Gold or 500 Origin Gems. - Joining: Instantly join Open guilds, apply to Closed guilds, or wait for Level capacity increases on Full guilds. NEXUS & LEADERBOARDS - New Guilds Tab ranks guilds by members' combined CP. - Guild emblems now display next to member names on Floor and Level leaderboards. HOTFIXES & BALANCE CHANGES HERO & COMBAT MECHANICS: - Stat Rune Cap: Heroes absorb a maximum number of runes equal to their level. (Over-capped heroes retain current stats; extra runes go to your stash). - Wipe Rules: Enemies now attack downed party members. Each strike inflicts one failed death save to prevent infinite stalling. - Improved AI Logic: Targeted attack orders execute directly on the named foe. Heroes unable to retreat or guard will default to attacking. - Dragon Knight Revamp: Active skill is now Dragon Dive -- a leaping crash attack dealing weapon damage and deals bonus damage with Speed. DUNGEONS & RIFT GATE: - Daily Dungeon Scaling: Floor level now dictates difficulty rather than party size. Fight doors contain more enemies, bosses are tuned down. - Rift Gate QoL: Manage Party now opens with your current party pre-selected. BADGES & UI FIXES: - Dimension Badges: Added Beta Phase II marks (Purple for first clear, White for repeat clears) and format-specific PvP Champion titles. - Bug Fixes: Hero drawer pop-ups properly open full-screen on iOS; fixed gear-equipping issues; resolved system log text overflow; removed stray '0' display for unranked Arena Masters.