Level
17
Masteria
ESTAROSAβBeta Tester
Chapter 1 — The Gale Canopy
[F0]Melaelen: The First Breath: A goblin warband is sacking the village of Elderbrook and the heroes have arrived in the middle of it. THE RAID IS EVERYWHERE AND THE RAID IS SCENERY: villagers run past the party, cottages go up one into the next, goblins haul sacks through the smoke and drag people out of doorways. Narrate all of it — it is the reason this floor exists — but NONE of it is a target and none of it can be fought. There is exactly ONE real enemy on this floor. Area 0 is the ridge road, purely atmospheric, no combat: let the heroes stand in the flight of villagers, handle what the fleeing dropped, and speak with Old Hanne. Spend real words here; it is the first thing these people will ever see of this world. Combat begins only in Area 1, in the lane below, where a single goblin in a rusty helmet stands over its work. Kill it, and the floor is done. — the last area held nothing further and the party stood down.
[F1]Understory Path: Hostile forces hold Understory Path. Break their grip and take the ground. — the last area held nothing further and the party stood down.
[F2]Understory Path: Something is nesting in Understory Path, and the road past it has gone quiet. Purge it. — the last area held nothing further and the party stood down.
[F3]The Rope Quarter: Hostile forces hold The Rope Quarter. Break their grip and take the ground. — the last area held nothing further and the party stood down.
[F4]The Rope Quarter: A raiding band out of The Rope Quarter grows bolder by the night. End it at the source. — the last area held nothing further and the party stood down.
[F5]The Blockade of Fallen Academy: Hostile forces hold Ambush Gorge. Break their grip and take the ground. — the last area held nothing further and the party stood down.
[F6]Fallen Academy: Scouts have vanished in Fallen Academy. Find what took them — and a way through. — the last area held nothing further and the party stood down.
[F7]Bramble Roosts: A raiding band out of Bramble Roosts grows bolder by the night. End it at the source. — the last area held nothing further and the party stood down.
[F8]Bramble Roosts: Hostile forces hold Bramble Roosts. Break their grip and take the ground. — the last area held nothing further and the party stood down.
[F9]The Monarch's Roost: Hostile forces hold The Monarch's Roost. Break their grip and take the ground. — the last area held nothing further and the party stood down.
[F10]The Siege of The Monarch's Roost: The Monarch's Roost is the heart of the enemy's grip on this land. Tear it out. — the last area held nothing further and the party stood down.
