Level
28
Haloheim
CYWELLSEβBeta Tester
Chapter 1 — The Cloister Inquest
[F0]Haloheim: The First Breath: One goblin is still in the lane below Elderbrook, standing over its work. Put it down. — the last area held nothing further and the party stood down.
[F1]The Broken Cloister: The party held the line for 8 rounds and was extracted with the field still contested.
[F2]The Broken Cloister: The party held the line for 8 rounds and was extracted with the field still contested.
[F3]Vigil Undercroft: Hostile forces hold Vigil Undercroft. Break their grip and take the ground. — the last area held nothing further and the party stood down.
[F4]Vigil Undercroft: Maps end at Vigil Undercroft. The way forward is somewhere inside. Find it. — the last area held nothing further and the party stood down.
[F5]The Gauntlet of The Ashwritten Hall: The party held the line for 8 rounds and was extracted with the field still contested.
[F6]The Ashwritten Hall: Hostile forces hold The Ashwritten Hall. Break their grip and take the ground. — the last area held nothing further and the party stood down.
[F7]The Bound Archive: Something old has woken beneath The Bound Archive. Learn what, before it learns you. — the last area held nothing further and the party stood down.
[F8]The Bound Archive: Hostile forces have claimed The Bound Archive. Break their hold before it hardens into occupation. — the last area held nothing further and the party stood down.
[F9]The Last Vigil: Hostile forces hold The Last Vigil. Break their grip and take the ground. — the last area held nothing further and the party stood down.
[F10]Reckoning at The Last Vigil: Every road of ruin in this chapter leads to The Last Vigil. What rules there dies today, or this land stays broken. The Hollow Vigil runs excavations and tribunals through the cloister ruins in equal measure, and the Cloister Remnant it drove underground sabotages both. — the last area held nothing further and the party stood down.
